Friday, May 4, 2012

Another Warrior Update!

What an exciting Beta! I've been invited at the 2nd to last wave of invites. But I feel like I've experienced a lot more than my friends have. Seriously, need to print up shirts with <I survived Crash Turtles.>, or <The Jade Witch is a Hoax>, or <Why can't healers dispel on Sha of Doubt??>, <I've seen growing Rakes in...BETA>, <Obvious Cheesy Karate Montage is Obviously Cheesy>. Anyhow, with out throwing more spoilers your way. (Seriously, the quests are awesome.) I'll go over some of the new changes over the past couple of days.

Rage Per Swing was NERFED.


Our overall rage gen was nerfed. Went from a 6.5 to a 2.5 rage modifier. This also affected bears too. While this is true this did happen, don't fear unless you're a Protection Warrior or Guardian Druid. The nerf seems to be aimed at them overall because of...

Stance Changes.


That's right, our three stances have been changed yet again. Battle now generate 100% more Rage, and Berserker Stance generate rage from damage taken. Defensive got kicked in the crotch with a 6% Crit Immunity tied to it's stance.

Basically it boils down to Battle if you're Arms or Fury, Defensive if Prot, and Berserker can go pump iron, crying, while listening to Manowar in a corner. There will be no stance dancing as a Prot Warrior if you're the main tank, your crit immunity has been tied to the stance so you won't be able to get the *2 on your RPS. Mean while, Enraged has been buffed as well from 0.25 to a 0.50 modifier, this further boils down to, 3.6 Weapon: 9 RPS, 13.5 Enraged, 18 Battle Stance, 27 with both! While this seems like a nerf to our Rage and thus damage, it's very minor. Currently we are swimming in rage for no real reason.

Berserker Stance, while I don't have concrete math, I'll just let this be filled with a quote from Vulgrym @ Windrunner in this thread.

Just questing a bit in 'zerker stance and am noticing I get 1 rage for incoming hits north of 3K damage ... I got about 15 rage for ~60K damage.
When I first saw the change posted I was excited but rage from damage is going to have to scale much more sharply than this for that stance to be worth anything. Losing half your health for about half a Slam won't cut it. If this is one of those things that can't be balanced across raid damage vs. PvP, then they should just abandon it now.


Meat Cleaver & Sweeping Strikes.


Meat Cleaver has recently changed, and despite hating it at first, it's actually really cool.
I had recently recopied Zelix on to beta again, and questing as Fury. It felt really good doing the first Hozen quests and pulling a metric crap ton and then popping DbtS and Whirlwind'ing them all down spamming Raging Blow at 3 stacks and Impending Victory rush procs. Overall, this is a nice change, but my concern is Glyph of Raging Wind, how am I suppose to use this more often to buff Whirlwind?

I may have accidently had the 2nd revision of Meat Cleaver nerfed. As it stacked up it reduced the rage cost of Whirlwind. Quickly becoming one of our strongest DPR attacks. I was one of the first to point this out.

Sweeping Strikes has received some love too recently and I like it, the cooldown has been removed and still keeps the 30 Rage Cost. Essentially we're like more bad ass combat rogues with high uptime. The glyph USED to be cutting it's 10s duration to 5s but making it cleave two extra targets instead of one, but that changed for some odd reason. The new glyph instead makes it so you generate 2 rage per strike cleaved on to another target. It's interesting to say the least but very underwhelming, I liked the old one better though as it was an option to use it. My only complaint is it's duration, I wish it was a tad bit longer on the duration.

War Banners.


If I had to sum them up in one word? : Useless to my own character. Sure they're supposed to be utility and a reason to bring a Warrior to raid. (I thought it was because I have the social grace and elega...damn this lying thing is hard...). On a serious note though, Banners are just a tad bit above useless in a raid environment. Skull banner makes the raid's crit damage 20% higher, Demoralizing Banner is basically an over glorified Thunderclap debuff, and Mocking is useless, unless you have suicidal tendencies.

Skull is raid wide Impale buff, but with Warriors really low crit levels it's practically useless for them as you'd have to use Recklessness in conjunction or pray the stars align and you crit a few times in it's short duration. You'll be bringing this for the Ferals, Fire Mages, and Hunters in the raid. At least Shattering Throw affects you too, which will be brought by Feral with Symbiosis as it currently seems like it's the only real option.

Demoralizing is okay I suppose, but still it's just an extra Thunderclap. I think Blizzard wanted this to be our raid wall, but 10% isn't impressive on the grand scale of things. And the wording is...vague at best. Does this work for raid mechanics like Alsyrazor's tornados, or Blackhorn's Twilight Onslaught? Rag's Intermission Phases with adds? You know, normal shit that a REAL raid cooldown works on without question.
I rather this just be changed to <Strength of Steel Banner> and just place it near allies and have them be under a 10% damage reduction.

Not going to go into detail about Mocking Banner as it's just not a DPS's banner unless it's a niche fight.
Thinking Beth'talic in Firelands. From what I hear, Banner's trend of uselessness extends into PvP. Sure you can Intervene to it, but Intervene lost all of it's glory and no longer breaks roots. So your more logical choices are still just Charging or Heroic Leaping. Will these banners be useful? Yes, but I have the sinking feeling that Blizzard will accidently-on purpose make Raid fights that require Mocking Banner or Demoralizing for add streams to justify giving us a horrible watered down version of other abilities at level 87. The same can be said for Mass Spell Reflect aswell!

Other Changes and Closing Statements.


Besides a couple of other small changes, mostly nerfing the scaling of Thunderclap, and making Bloodthirst's auto-crit seriously confusing. Nothing much as changed. Our problems are still present and the same issues are still around. So until Blizzard does something expect nerfs every tier content thanks to crit scaling. =)

By the way, I'm still seriously advocating that warriors get another button for our rotation that justifies our ridiculously high passive damage. Most logs have been boiled down to ~45% passive damage for Fury. Something like Savage RoarInquisitionSteady Focus.

Anyhow, I'm going to leave off here for now. Have a good one! Also, been thinking this blog is drab and gray...needs some art.

-Zelix

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